About me

Mechanical engineer and designer, with doctorate level expertise in computational design from Imperial College London. Specialising in the frontiers of additive manufacturing and pushing the boundaries of CAD and simulation tools. Interested in innovative data-driven approaches to design that new technologies have enabled.

 

Education:
PhD in additive manufacturing for orthopaedic implants at Imperial College London (3rd year)
Oct 2016 – present
Using powder bed fusion methods to create porous lattice structures with custom mechanical isotropy, as part of the Imperial Biomechanics group. Research sponsored by Renishaw plc.

Design, Art and Creativity tutor, Mechanical Engineering
Helped lead a 3rd and 4th year undergraduate MEng level course to teach design thinking, as well as provide logistics and software knowledge. Importantly required the provision of critical feedback for students to improve individual development.

Communication in Design tutor, Dyson School of Design Engineering
Spring 2019

MEng Mechanical Engineering at Imperial College London
Oct 2012 – June 2016
First Class Honours. Courses included Mathematics, Thermofluids, Stress Analysis, Materials, Mechatronics, Embedded C for Microcontrollers, Finite Element Analysis, Machine System Dynamics and System Design and Optimisation.

 

Employment:

Student Fusion Catalyst at Autodesk
July 2016 – Feb 2018
Autodesk Fusion 360 Imperial ambassador. Established and taught a 4-week crash course in the program to be run through the Imperial College Advanced Hackspace, accessible by any Imperial students or staff. Has run for over a year and equipped over 160 students with the skills to do 3D modelling.

Digital Catalyst, Future of British Manufacturing Initiative
Aug 2019
Working with British manufacturing companies to consult on new software/hardware workflows.

 

Design Assistant at Sensible Object, now Niantic London
Aug – Oct 2015
Designed multiple pieces used in the physical/digital hybrid game Beasts of Balance. Involved rapid prototyping, design for manufacture (injection moulding) and playtesting. After a successful Kickstarter, the game is now available in the Apple Store and has won multiple industry awards.

 

Experience:

Makers with a Mission Residency
Aug 2018 – present
The Future of Walking concept shoe project has exhibited at Somerset House as a winner in the Tools for Change Climate Hack, and also at The Future Laboratory for Material Futures at LDF 2018.

 

Imperial College Advanced Hackspace and Makerspace
2014 – 2015
Built a ceramic 3D printer with the ICAH Project Boost Grant award. Exhibited at the ICAH Demo Day. Help to teach CAD and design skills as part of the Maker Challenge student outreach program for 14-18 year olds and Hackspace Horizons courses. 

 

Skills and interests:

Technical:

Teaching level expertise of SolidWorks, Rhino 3D, Grasshopper, Fusion 360, SketchUp, MATLAB, Microsoft Office and Adobe Creative Suite. Intermediate knowledge of Blender, Arduino, C, Processing, HTML and CSS.

Interests:

Music: listening, playing, composition and production. Proficient at the keyboard and sometimes performs small gigs, busking or recording. Created an internet radio station with friends to curate favourite artists. Hope to incorporate music into more audiovisual experiments.